Parallels
PARALLELS
Parallels is a project created for AndersonW during Studio 2 at SAE Institute. The idea behind the project was to showcase at least one of his songs in what is essentially an interactive music video- the idea we came up with was Parallels.
When the game first starts, you'll only be experiencing part of the music. So you need to find the floating orbs around the maps to unlock new layers of the music to unlock the full experience!
PLEASE NOTE
THE BROWSER VERSION IS ONLY A DEMO. FULL EXPERIENCE WITH ALL FEATURES AND QUALITY SETTINGS CAN BE DOWNLOADED FOR OSX AND WIN7+.
CONTROLS
Movement - W A S D.
Automovement - Inactivity for 10 seconds (NO KEYPRESSES).
Exit to mainmenu - ESCAPE in any level.
Exit game (Desktop Only) - ESCAPE on main menu.
CREDITS
Audio Designer - AndersonW
Game Designers - Nick Duxbury & Sholto Tiger Collins
Level Designers - Nick Duxbury
Programmars - Sholto Tiger Collins
Special Thanks - Mitchel Pryor & Brendan Keogh
KNOWN BUGS Galaxy Level - No Grass Waking Up In Japan Level - No Trees
Download
Click download now to get access to the following files:
Development log
- Wrapping upNov 07, 2017
- First 6 Hours - Bugs, Bugs, Bugs.Nov 02, 2017
Comments
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I just want more of this all. Give me a hundred worlds and I could explore every inch of them this way. I really like the "garden"-ness of both scenes. I totally wish there was a jump because I just wanted to run and launch off stuff. Very cool.
So beautiful and I love the idea and elegant implementation of the track layering. I seem to have a problem with bloom on the web version, it's so strong that it inverts the colours! Unfortunately the webGL full screen mode didn't stretch to fit my screen. Pleeeeease look into this, I would love the full experience.
We know about the issue on the WebGL version. However, the WebGL version is only the demo due to WebGL limitations, so feel free to download Parallels <3
This absolutely floored me. I had been following it for a while and was really excited to play but I had no clue what to expect. I get that this probably isn't for everyone but the combination of gorgeous dynamic pixel art (3d models with a pixelation mask maybe?) with the interaction of the awesome player influenced music with said environment made for an awesome fifteen minute walk.